![]() ![]() Physically-based Materials – Create materials based on physical properties using V-Ray’s versatile shaders. Material Preview – Preview materials accurately and efficiently. Once a preview is generated, it is cached for later use. V-Ray Wrapper Material – Can be used to specify additional properties per material and create true matte materials which show the background as opposed to the base material. VRayDirt – Simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings. Interpolation (Reflections and Refractions) – Accelerate rendering by approximating and caching the effects of glossy reflections and refractions.ĭispersion – Trace and refract light based on its wavelength.Īlpha Transparency – Create materials with alpha transparency. ![]() Procedural Textures – Utilize procedurally generated texture maps: Ĭolor Space – Manage the input gamma of textures using Linear, Gamma Corrected, or sRGB options.
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